One of our first animation efforts produced this short ``flight'' through the river channel of the Clinch and over (through) the wier. Also some explanation of the types of acoustic data provided by the Army Corps on which the other animations were based.
So named because here we ski over the undulations of the bottom in the Clinch, leaping off small hills. Our first long animation, the movement is very jerky because we did not include sufficient frames.
A classic, and, with multiple site files, surfaces, and color drapes, one of the most technically complex animations that we have produced. Data from multiple sources, including the Oakes cores, are visualized in an integrated way. The frames from this animation are also available under The Virtual Clinch.
A helicopter ride over the drained Clinch riverbed. The first visualization created to critically examine the residual errors from the splining technique used to produce the bathymetric surface. This animation resulted in further efforts to refine the bathymetry model.
Visualization of residual errors from a new bathymetric model of the Clinch river bottom. The shape of the bottom here is greatly improved, and the improvement is the direct result of studying the Heli animation.
The first visualization of sub-bottom sediment types as stacked colored tennis balls. Watch the sediment density change with depth below the bottom -- something only possible in this animation.
We selected a section of the Clinch River near Brashear Island, roughly between river mile 9.5 and 11.5, for additional intensive volumetric interpolation of sub-bottom sediments. This portion of the river contains several shallow sections, and is potentially contaminated with cesium-137 and mercury.
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